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Thursday, October 10
 

10:00am EDT

Rethinking Circle Time: Integrating Computational Thinking into K-2 Literacy
Thursday October 10, 2024 10:00am - 10:50am EDT
509
In this session, teachers will explore how to engage K-2 students in computational thinking through literacy education with hands-on activities like unplugged, CT toys, and embodied tasks. Our research team from Indiana, Purdue, and Iowa State University, along with K-2 teachers, developed ten tasks with lesson plans and materials for both literacy and non-literacy contexts in hybrid method, using tools like Code and Go Robot Mouse, Tale-Bot, and ScratchJr. Also, teachers will learn to integrate familiar stories to foster computational thinking, focusing on sequencing with books like If You Give a Mouse a Cookie, Joey and Jet, The Snowy Day, The Jacket I Wear in the Snow, The Three Little Pigs, and After the Fall (How Humpty Dumpty Got Back Up Again. More details, including lesson plans and materials, can be found here: https://bit.ly/ct-literacy
Speakers
avatar for Sohheon Yang

Sohheon Yang

IU professor
LC

Lin Chu

IU professor
Thursday October 10, 2024 10:00am - 10:50am EDT
509

11:00am EDT

Behind AI technologies: Teaching Machine Learning
Thursday October 10, 2024 11:00am - 11:50am EDT
509
Join our workshop to explore what is behind AI technologies. Dive into Machine Learning with hands-on activities designed for grades 3-8, and engage in thought-provoking discussions on the ethical implications of AI. Don't miss this opportunity to enhance your teaching toolkit and inspire your students with cutting-edge knowledge.
Speakers
LC

Lin Chu

IU professor
avatar for Sohheon Yang

Sohheon Yang

IU professor
Thursday October 10, 2024 11:00am - 11:50am EDT
509

1:00pm EDT

Democracy Quest: where virtual reality and civics meet
Thursday October 10, 2024 1:00pm - 1:50pm EDT
509
Enter 1787 Philadelphia via the provided virtual reality Meta Quest headsets. There, you encounter five residents and learn about their lives and what they think about what is happening down the road at the Pennsylvania Statehouse (what we call the Constitutional Convention).  Democracy Quest makes learning actionable, purposeful, and engaging for students by immersing them into historical moments using virtual reality. This session will be provide attendees with an opportunity to try out this new learning tool and provide feedback to both the content and software developers. This session will be led by the Education Staff from the Center on Representative Government at Indiana University and the team from software developers Half Full Nelson. This virtual reality project, Democracy Quest, is funded through a civics grant from the Department of Defense. The first of 5 modules will launch in October 2024. The team is excited to share this sneak preview of the project with our Indiana teachers and look forward to getting their feedback.

Speakers
Thursday October 10, 2024 1:00pm - 1:50pm EDT
509

2:00pm EDT

Games in the Classroom
Thursday October 10, 2024 2:00pm - 2:50pm EDT
509
Step into a world where fun meets learning! In this interactive session, we'll explore how popular card and board games can be powerful tools for fostering critical thinking, collaboration, and problem-solving in the classroom. We will dive into strategies that use these games to build connections between students, strengthen social-emotional skills, and enhance curriculum objectives. Participants will leave with templates galore, ready to adapt and implement game-based learning in their own classrooms.
Speakers
Thursday October 10, 2024 2:00pm - 2:50pm EDT
509
 
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